![]() ![]() ingredientMult * skillFactor ^ (alchemySkill / 100) * (1 + physicianPerk / 100) * (1 + benefactorPerk / 100 + poisonerPerk / 100) Return ingredientMult * (1 + (skillFactor - 1) * alchemySkill / 100) * SkillFactor = GetGameSetting fAlchemySkillFactor // 1.5ĪlchemySkill = Player.GetBaseActorValue AlchemyįortifyAlchemy = Player.GetActorValue AlchemyMod// the sum of all active Fortify Alchemy effects IngredientMult = GetGameSetting fAlchemyIngredientInitMult // 4.0 If (poisonerPerk and isPoison and kwda.Contains(harmful)) return 25 PoisonerPerk = Player.HasPerk "00058217" // Poisoner perk Harmful = "00042509" // Harmful Effect (MagicAlchHarmful) If (benefactorPerk and isPotion and kwda.Contains(beneficial)) return 25 If (physicianPerk and kwda.ContainsAny(restoreHealth, restoreMagicka, restoreStamina)) return 25īeneficial = "000F8A4E" // Beneficial Effect (MagicAlchBeneficial)īenefactorPerk = Player.HasPerk "00058216" // Benefactor perk PhysicianPerk = Player.HasPerk "00058215" // Physician perk RestoreStamina = "00042503" // Restore Stamina (MagicAlchRestoreStamina) RestoreMagicka = "00042508" // Restore Magicka (MagicAlchRestoreMagicka) RestoreHealth = "00042503" // Restore Health (MagicAlchRestoreHealth) If (Player.HasPerk "000c07cd") return 100 // Alchemist perk rank 5Įlse if (Player.HasPerk "000c07cc") return 80 // Alchemist perk rank 4Įlse if (Player.HasPerk "000c07cb") return 60 // Alchemist perk rank 3Įlse if (Player.HasPerk "000c07ca") return 40 // Alchemist perk rank 2Įlse if (Player.HasPerk "000be127") return 20 // Alchemist perk rank 1 Strength Equations Helper functions used in effect strength calculations: The ingredients River Betty and Nirnroot are exceptions to this rule. Instead of calculating gold cost based on a 0-second duration (which is treated as 10 seconds), many Damage Health ingredients use a 1-second duration. There's a bug that affects gold calculation for most ingredients with Damage Health. Ectoplasm combined with any Fortify Destruction ingredient other than Nightshade yields a standard-strength Fortify Destruction potion. This also means that ingredients with weaker effect strengths, such as Ectoplasm and Nightshade for Fortify Destruction, are only relevant if combined with another weak ingredient. ![]() If River Betty and Nirnroot are combined, the potion will have the exact same properties as a potion made using River Betty and Deathbell or River Betty and Falmer Ear. The ingredients in the following table are all listed in decreasing priority, so the top-most ingredient is always the one that determines the properties. When using non-standard ingredients, the effect properties are determined only by the highest priority ingredient for that effect, where the ingredient priority is believed to be the Cost for the effect, as listed for each item in the Creation Kit. (The internal value for the duration of the potion has been changed, but that duration has no effect on game play other than through the gold cost of the potion).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |